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        | 1. [bug] radial menu blows with keyboard/mouse - in Technical Support/Bugs [original thread] Currently, the mouse for me only switches weapons when I wheel scroll down, scrolling up doesn't do anything.  What I would like to see, if we can't get dedicated keys, is to scroll up to cycle threw items.   So the way it would work is:    scroll...
 - by Naustradamus Oracle - at 2013.05.13 22:16:00
 
 
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        | 2. Getting stuck on stairs - in Technical Support/Bugs [original thread] CCP LogicLoop wrote:    SponkSponkSponk wrote:  and yeah, if I get stuck anywhere from now on, I'll take lame screenshots with my phone so you can see where I am.    That would be helpful if you can.      The area in your image I know. It is one...
 - by Naustradamus Oracle - at 2013.05.10 03:57:00
 
 
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        | 3. ARE YOU MISSING SP? THEN POST HERE. RESOLUTION ANNOUNCED. - in Technical Support/Bugs [original thread] Wow ... for some reason, I thought it was a known issue long ago  Yeah, I'm part of this group as well ... no passive SP for a long while. Question, is the planed fixed (when officially announced) for anyone affected, or just those that previously...
 - by Naustradamus Oracle - at 2013.02.07 02:02:00
 
 
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        | 4. >> PLEASE RESPOND: Sensitivity is ...WAY TO FAST!! [MICE] << - in Technical Support/Bugs [original thread] I too thought it was to fast compared to last build ...  But then I changed the setting from 90% to 70% ... much better now :)
 - by Naustradamus Oracle - at 2012.10.03 22:04:00
 
 
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        | 5. Lots of visual glitches to fix - in Technical Support/Bugs [original thread] Since not many people have had the chance to buy missile based mounted weapons yet, didn't know  But I do have to say that for the past day, it's been much worse then the previous build  Most times, I see my health drop or die with no visual queue...
 - by Naustradamus Oracle - at 2012.08.22 00:58:00
 
 
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        | 6. [Bug] Still getting stuck at the controller loading screen... - in Technical Support/Bugs [original thread] CCP Nullarbor wrote:    Michael Erwin wrote:  Were you guys A. Sleeping B. Eating C. At A Bar D. All of the Above    Not even joking:  C. At A Bar    Can understand the wanting to celebrate a big milestone ... sorry to interrupt it.  Consider th...
 - by Naustradamus Oracle - at 2012.08.18 00:01:00
 
 
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        | 7. Sensitivity Broken? - in Technical Support/Bugs [original thread] Same, for the only game I was able to play, I tried k/m and even at 90%. it was way yo slow
 - by Naustradamus Oracle - at 2012.08.15 15:55:00
 
 
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        | 8. Invisible Tank - in Technical Support/Bugs [original thread] This happened to me today ... but with a enemy dropship  I was running in the middle of the field, nothing in the air and no markers in the mini map, and then all of a sudden a enemy dropship appears 10 meters directly on top of me as it's droppin...
 - by Naustradamus Oracle - at 2012.07.24 19:43:00
 
 
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        | 9. Possible graphics bug? - in Technical Support/Bugs [original thread] Shadoe Wolf wrote:    Veigar Mordekaiser wrote:  Probably just is compression to keep the beta client small. CCP wouldn't skimp out on graphics. I'm sure the game will look superb either close to or at release.    I agree. CCP makes EVE look goo...
 - by Naustradamus Oracle - at 2012.07.24 06:21:00
 
 
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        | 10. Network Ports for Dust514? - in Technical Support/Bugs [original thread] Ima Leet wrote:    my ps3 is in the dmz so i should not be having any port issues    DMZ should do the trick, you can still check your NAT type ... eithe 1 or 2 is good, 3 is bad.  From my experience though, some routers don't do DMZ very well ....
 - by Naustradamus Oracle - at 2012.07.18 02:29:00
 
 
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        | 11. sooting at long visual range is not working. - in Technical Support/Bugs [original thread] From what it looks like, it's a draw distance issue, not a bug and not fully by design , probably by limitation.  The unreal engine is a really good and flexible engine, but not best on PS3 hardware, so though it can support a huge level, it can't...
 - by Naustradamus Oracle - at 2012.07.18 02:25:00
 
 
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        | 12. Paid $20 and Game Non-Functional - in Technical Support/Bugs [original thread] Also, though you may be having beta access issue, your still in the beta, and the items that you get with the 20$ are still available for you when you'll log in ... the AUR, the guns, dropsuit, all of it.  And if it makes you feel better, it's not...
 - by Naustradamus Oracle - at 2012.07.09 02:06:00
 
 
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        | 13. Paid $20 and Game Non-Functional - in Technical Support/Bugs [original thread] What NAT type are you? 1 or 2? 3 is bad  Did you forward all PSN ports? that may help ... list of ports can be found in the PS3 manual    http://manuals.playstation.net/document/en/ps3/current/settings/connecttest.html    Start with that maybe? O.o
 - by Naustradamus Oracle - at 2012.07.09 01:43:00
 
 
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        | 14. Damage Indicator issues - in Technical Support/Bugs [original thread] This has been a problem for me for a bit, but just became a bigger issue for me today.  Damage indicator is to slow if you sustain high amounts of damaged to quickly.  let me explain: I fight someone head on that has a breach class prototype assau...
 - by Naustradamus Oracle - at 2012.07.04 18:36:00
 
 
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